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19 errors compiling r487

Posted: Fri Sep 25, 2009 19:42
by Sussudio

Code: Select all

Build Log 
 	 	Build started: Project: zdoom, Configuration: Release|Win32

Command Lines 
 	 	Creating temporary file "c:\Program Files\DOOM\SVN\GZDoom\Release\BAT0000041556136.bat" with contents
[
@echo off

".\Release\updaterevision.exe" src src/svnrevision_gz.h

if errorlevel 1 goto VCReportError

goto VCEnd

:VCReportError

echo Project : error PRJ0019: A tool returned an error code from "Checking svnrevision.h..."

exit 1

:VCEnd
]
Creating command line """c:\Program Files\DOOM\SVN\GZDoom\Release\BAT0000041556136.bat"""
Creating temporary file "c:\Program Files\DOOM\SVN\GZDoom\Release\RSP0000051556136.rsp" with contents
[
/O2 /Ob2 /Oi /Ot /Oy /I "src\win32" /I "src\sound" /I "src" /I "zlib" /I "src\g_shared" /I "src\g_doom" /I "src\g_raven" /I "src\g_heretic" /I "src\g_hexen" /I "src\g_strife" /I "flac" /I "jpeg-6b" /I "game-music-emu\gme" /I "gdtoa" /I "bzip2" /I "lzma\C" /D "NDEBUG" /D "WIN32" /D "_WIN32" /D "_WINDOWS" /D "USEASM" /D "NO_MANIFEST" /D "NO_VA_COPY" /D "_VC80_UPGRADE=0x0710" /GF /FD /EHsc /MT /Gy /arch:SSE2 /fp:fast /GR- /FAcs /Fa".\Release/" /Fo".\Release/" /Fd".\Release/" /W3 /c /Z7 /Gr /wd4996 ".\src\gl\data\gl_vertexbuffer.cpp"

".\src\gl\data\gl_setup.cpp"

".\src\gl\data\gl_sections.cpp"

".\src\gl\data\gl_nodes.cpp"

".\src\gl\data\gl_data.cpp"

".\src\gl\scene\gl_weapon.cpp"

".\src\gl\scene\gl_walls_draw.cpp"

".\src\gl\scene\gl_walls.cpp"

".\src\gl\scene\gl_vertex.cpp"

".\src\gl\scene\gl_sprite.cpp"

".\src\gl\scene\gl_skydome.cpp"

".\src\gl\scene\gl_sky.cpp"

".\src\gl\scene\gl_scene.cpp"

".\src\gl\scene\gl_renderhacks.cpp"

".\src\gl\scene\gl_portal.cpp"

".\src\gl\scene\gl_flats.cpp"

".\src\gl\scene\gl_fakeflat.cpp"

".\src\gl\scene\gl_drawinfo.cpp"

".\src\gl\scene\gl_decal.cpp"

".\src\gl\scene\gl_clipper.cpp"

".\src\gl\scene\gl_bsp.cpp"

".\src\gl\models\gl_models_md3.cpp"

".\src\gl\models\gl_models_md2.cpp"

".\src\gl\models\gl_models.cpp"

".\src\gl\textures\gl_translate.cpp"

".\src\gl\textures\gl_texture.cpp"

".\src\gl\textures\gl_material.cpp"

".\src\gl\textures\gl_hwtexture.cpp"

".\src\gl\textures\gl_hqresize.cpp"

".\src\gl\textures\gl_bitmap.cpp"

".\src\gl\common\glc_wipe.cpp"

".\src\gl\common\glc_light.cpp"

".\src\gl\common\glc_dynlight.cpp"

".\src\gl\common\glc_clock.cpp"

".\src\gl\old_renderer\gl1_shader.cpp"

".\src\gl\old_renderer\gl1_renderer.cpp"

".\src\gl\system\gl_menu.cpp"

".\src\gl\system\gl_interface.cpp"

".\src\gl\system\gl_framebuffer.cpp"

".\src\gl\gl_light.cpp"

".\src\fragglescript\t_cmd.cpp"

".\src\r_main.cpp"

".\src\g_shared\shared_sbar.cpp"

".\src\win32\win32gliface.cpp"

".\src\win32\i_system.cpp"

".\src\win32\i_main.cpp"

".\src\win32\i_crash.cpp"

".\src\p_mobj.cpp"

".\src\m_misc.cpp"

".\src\m_menu.cpp"

".\src\gameconfigfile.cpp"

".\src\g_level.cpp"

".\src\g_game.cpp"

".\src\d_net.cpp"

".\src\c_console.cpp"

".\src\c_cmds.cpp"
]
Creating command line "cl.exe @"c:\Program Files\DOOM\SVN\GZDoom\Release\RSP0000051556136.rsp" /nologo /errorReport:prompt"
Creating temporary file "c:\Program Files\DOOM\SVN\GZDoom\Release\RSP0000061556136.rsp" with contents
[
/O2 /Ob2 /Oi /Ot /Oy /I "src\win32" /I "src\sound" /I "src" /I "zlib" /I "src\g_shared" /I "src\g_doom" /I "src\g_raven" /I "src\g_heretic" /I "src\g_hexen" /I "src\g_strife" /I "flac" /I "jpeg-6b" /I "game-music-emu\gme" /I "gdtoa" /I "bzip2" /I "lzma\C" /D "NDEBUG" /D "WIN32" /D "_WIN32" /D "_WINDOWS" /D "USEASM" /D "NO_MANIFEST" /D "NO_VA_COPY" /D "_VC80_UPGRADE=0x0710" /GF /FD /EHsc /MT /Gy /arch:SSE2 /fp:fast /GR- /FAcs /Fa".\Release/" /Fo".\Release\a_dynlight1.obj" /Fd".\Release/" /W3 /c /Z7 /Gr /wd4996 ".\src\gl\common\a_dynlight.cpp"
]
Creating command line "cl.exe @"c:\Program Files\DOOM\SVN\GZDoom\Release\RSP0000061556136.rsp" /nologo /errorReport:prompt"
Output Window 
 	 	Checking svnrevision.h...
src/svnrevision_gz.h updated to revision 487.
Compiling...
gl_vertexbuffer.cpp
.\src\gl\data\gl_vertexbuffer.cpp(237) : error C2039: 'MapBufferRange' : is not a member of 'RenderContext'
        src\gl/system/gl_interface.h(42) : see declaration of 'RenderContext'
.\src\gl\data\gl_vertexbuffer.cpp(273) : error C2065: 'RFL_MAP_BUFFER_RANGE' : undeclared identifier
.\src\gl\data\gl_vertexbuffer.cpp(278) : error C2039: 'FlushMappedBufferRange' : is not a member of 'RenderContext'
        src\gl/system/gl_interface.h(42) : see declaration of 'RenderContext'
gl_setup.cpp
gl_sections.cpp
gl_nodes.cpp
gl_data.cpp
gl_weapon.cpp
gl_walls_draw.cpp
gl_walls.cpp
gl_vertex.cpp
gl_sprite.cpp
gl_skydome.cpp
gl_sky.cpp
gl_scene.cpp
gl_renderhacks.cpp
gl_portal.cpp
gl_flats.cpp
gl_fakeflat.cpp
gl_drawinfo.cpp
gl_decal.cpp
gl_clipper.cpp
Generating Code...
Compiling...
gl_bsp.cpp
gl_models_md3.cpp
gl_models_md2.cpp
gl_models.cpp
gl_translate.cpp
gl_texture.cpp
gl_material.cpp
.\src\gl\textures\gl_material.cpp(554) : error C2039: 'shadermodel' : is not a member of 'RenderContext'
        src\gl/system/gl_interface.h(42) : see declaration of 'RenderContext'
gl_hwtexture.cpp
gl_hqresize.cpp
gl_bitmap.cpp
glc_wipe.cpp
glc_light.cpp
glc_dynlight.cpp
glc_clock.cpp
gl1_shader.cpp
.\src\gl\old_renderer\gl1_shader.cpp(200) : error C2039: 'shadermodel' : is not a member of 'RenderContext'
        src\gl/system/gl_interface.h(42) : see declaration of 'RenderContext'
.\src\gl\old_renderer\gl1_shader.cpp(215) : error C2039: 'shadermodel' : is not a member of 'RenderContext'
        src\gl/system/gl_interface.h(42) : see declaration of 'RenderContext'
.\src\gl\old_renderer\gl1_shader.cpp(377) : error C2039: 'shadermodel' : is not a member of 'RenderContext'
        src\gl/system/gl_interface.h(42) : see declaration of 'RenderContext'
.\src\gl\old_renderer\gl1_shader.cpp(503) : error C2039: 'shadermodel' : is not a member of 'RenderContext'
        src\gl/system/gl_interface.h(42) : see declaration of 'RenderContext'
.\src\gl\old_renderer\gl1_shader.cpp(512) : error C2039: 'shadermodel' : is not a member of 'RenderContext'
        src\gl/system/gl_interface.h(42) : see declaration of 'RenderContext'
.\src\gl\old_renderer\gl1_shader.cpp(591) : error C2039: 'shadermodel' : is not a member of 'RenderContext'
        src\gl/system/gl_interface.h(42) : see declaration of 'RenderContext'
.\src\gl\old_renderer\gl1_shader.cpp(745) : error C2039: 'shadermodel' : is not a member of 'RenderContext'
        src\gl/system/gl_interface.h(42) : see declaration of 'RenderContext'
.\src\gl\old_renderer\gl1_shader.cpp(798) : error C2039: 'shadermodel' : is not a member of 'RenderContext'
        src\gl/system/gl_interface.h(42) : see declaration of 'RenderContext'
.\src\gl\old_renderer\gl1_shader.cpp(883) : error C2039: 'shadermodel' : is not a member of 'RenderContext'
        src\gl/system/gl_interface.h(42) : see declaration of 'RenderContext'
.\src\gl\old_renderer\gl1_shader.cpp(883) : error C2039: 'shadermodel' : is not a member of 'RenderContext'
        src\gl/system/gl_interface.h(42) : see declaration of 'RenderContext'
.\src\gl\old_renderer\gl1_shader.cpp(888) : error C2039: 'shadermodel' : is not a member of 'RenderContext'
        src\gl/system/gl_interface.h(42) : see declaration of 'RenderContext'
.\src\gl\old_renderer\gl1_shader.cpp(888) : error C2039: 'shadermodel' : is not a member of 'RenderContext'
        src\gl/system/gl_interface.h(42) : see declaration of 'RenderContext'
.\src\gl\old_renderer\gl1_shader.cpp(893) : error C2039: 'shadermodel' : is not a member of 'RenderContext'
        src\gl/system/gl_interface.h(42) : see declaration of 'RenderContext'
gl1_renderer.cpp
gl_menu.cpp
.\src\gl\system\gl_menu.cpp(369) : error C2039: 'shadermodel' : is not a member of 'RenderContext'
        src\gl/system/gl_interface.h(42) : see declaration of 'RenderContext'
.\src\gl\system\gl_menu.cpp(389) : error C2039: 'shadermodel' : is not a member of 'RenderContext'
        src\gl/system/gl_interface.h(42) : see declaration of 'RenderContext'
gl_interface.cpp
gl_framebuffer.cpp
gl_light.cpp
Generating Code...
Compiling...
t_cmd.cpp
r_main.cpp
shared_sbar.cpp
win32gliface.cpp
i_system.cpp
i_main.cpp
i_crash.cpp
p_mobj.cpp
m_misc.cpp
m_menu.cpp
gameconfigfile.cpp
g_level.cpp
g_game.cpp
d_net.cpp
c_console.cpp
c_cmds.cpp
Generating Code...
Results 
 	 	Build log was saved at "file://c:\Program Files\DOOM\SVN\GZDoom\Release\BuildLog.htm"
zdoom - 19 error(s), 0 warning(s)

Re: 19 errors compiling r487

Posted: Fri Sep 25, 2009 19:53
by Enjay
Graf is obviously in the middle of a bunch of code/file reorganisation. I thought that he might have finished for the moment (which is why I put some recent revision builds up). However, the comment with 487 ("Getting closer...") implies that he is not yet finished so I wouldn't bother doing much with trying to build until the current round of reorganisation is complete. (and yes, 487 gives me the same errors.)

Re: 19 errors compiling r487

Posted: Fri Sep 25, 2009 20:04
by Sussudio
That must be it, and since shader options appear to be gone here, maybe he's been messing around with the new renderer.

Re: 19 errors compiling r487

Posted: Fri Sep 25, 2009 20:22
by Rachael
Closing this, since what Enjay said is most likely.

Re: 19 errors compiling r487

Posted: Fri Sep 25, 2009 21:07
by Graf Zahl
FYI, the errors happen because the compiler has problems tracking my reorganized files. So I can compile without errors even though some includes are clearly wrong.

Re: 19 errors compiling r487

Posted: Fri Sep 25, 2009 21:09
by Rachael
Sorry, then, I won't be so quick to close it next time.