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[r494] Transparent texture turns opaque

Posted: Sat Sep 26, 2009 4:32
by NeoHippo
This happens in DOOM2

Map01: cage beside exit
Spoiler:
and Map04: cage above platform
Spoiler:

Re: [r494] Transparent texture turns opaque

Posted: Sat Sep 26, 2009 6:44
by Graf Zahl
Sigh...

Why can't people read the bug reporting guidelines before posting. Please do that and post all relevant information. Otherwise I'll close this report because I can't reproduce it.

Re: [r494] Transparent texture turns opaque

Posted: Sat Sep 26, 2009 7:25
by NeoHippo
Well, what can I say more about this ...

I start up DOOM2 with GZDoomR494, I go through MAP01 shooting the former humans. The door opens to let the two imps out. I do battle with them. The imp in the cage fires its fireball and the transparent texture turns opaque. The same thing happens in MAP04 when the former humans in the cage above the platform start firing.

demofile

I played MAP01 about thirty times and 4 times that transparent part stayed opaque.

and the startup log
Spoiler:
Hopefully, this is of assistance.

Re: [r494] Transparent texture turns opaque

Posted: Sat Sep 26, 2009 11:15
by Enjay
Well, I don't get the effect when trying to do it manually nor when trying to get it using the demo. However, when using the demo, I get a crash after I quit.
CrashReport.zip
(22.97 KiB) Downloaded 43 times
[spoiler]Image

Image[/spoiler]

Re: [r494] Transparent texture turns opaque

Posted: Sat Sep 26, 2009 13:31
by NeoHippo
What I usually do is, I take the ini file from a previous svn install (in this case from r473) and copy it, so that I don't have to setup my keyboard and mouse options again. So, I deleted that one and let GZDoom generate a fresh ini file.

Now that transparent texture stays transparent. :D

I never noticed any problems before, when I reused the ini file. Are ini files of older svn versions incompatible with new svn versions ?

startup log
Spoiler:

Re: [r494] Transparent texture turns opaque

Posted: Sat Sep 26, 2009 22:22
by Graf Zahl
Update your driver. You got the same broken version I also had some problems with. What happens is that the shaders aren't compiled properly and cause errors. If you update to 190.62 or the latest beta the problem should go away.

Regarding the INI, normally they are compatible. But it may be that some obsolete setting interfered somehow.

Re: [r494] Transparent texture turns opaque

Posted: Sun Sep 27, 2009 18:56
by NeoHippo
Graf Zahl wrote:Update your driver.
I did.
Graf Zahl wrote:If you update to 190.62 or the latest beta the problem should go away.
It did.
Graf Zahl wrote:Regarding the INI, normally they are compatible.
In future I will keep a closer eye on the ini files.

Thank you.