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r497 Brightmaps cancel translucency

Posted: Sun Sep 27, 2009 11:29
by Enjay
Try the following DECORATE and load it with brightmaps.pk3. Any frame for the zombie that has a brightmap will not be translucent.

Code: Select all

 Actor ZombieTest : Zombieman replaces Zombieman
 {
  	RENDERSTYLE TRANSLUCENT
  	ALPHA 0.50
 }
Image

Image

Re: r497 Brightmaps cancel translucency

Posted: Sun Sep 27, 2009 21:00
by Graf Zahl
fixed

Re: r497 Brightmaps cancel translucency

Posted: Tue Sep 29, 2009 0:37
by Enjay
I'm just off to bed now so forgive me if this simply hasn't been committed yet but I noticed that neither r498 nor r499 contained this fix so I'm just flagging it up in case it got missed.

Goodnight. :)