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[1.2.01] Bug: Things do not clip properly to the ground.
Posted: Thu Oct 01, 2009 4:25
by metroid014
For some strange reason in my PWAD Things such as Corpses will appear to be slightly below the ground, and other things appear to be floating in the air...
Re: [1.2.01] Bug: Things do not clip properly to the ground.
Posted: Thu Oct 01, 2009 10:46
by Enjay
I have approved the post but also moved it to closed bugs. This is not a bug and information can be found on it by searching for sprite clipping.
eg
http://forum.drdteam.org/viewtopic.php? ... 64&p=31739
Re: [1.2.01] Bug: Things do not clip properly to the ground.
Posted: Thu Oct 01, 2009 13:31
by jengelh
Well it does look odd. Whereas the software renderer just offsets the sprite down, the GL renderer seems to cut them off, and that does not even sound wrong if you imagine the sprite being rendered as a plane that then intersects the floor and gets cut off simply by the math. Can this perhaps be addressed?
Re: [1.2.01] Bug: Things do not clip properly to the ground.
Posted: Thu Oct 01, 2009 13:36
by Graf Zahl
You wouldn't think that I'd have done something about it if I could, would you?
Re: [1.2.01] Bug: Things do not clip properly to the ground.
Posted: Thu Oct 01, 2009 21:50
by Enjay
Here are a couple of graphics that I made up some time ago as part of a totally different post elsewhere. Even without the rest of the post, i think they illustrate the problem:
