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r505 reflective floor problems.

Posted: Thu Oct 01, 2009 21:01
by Enjay
This affects every reflective floor that I have checked but I know you have a copy of my Burghead mod so this is from map113 at approximately coords 2200, 300. These screenshots are from the slightly updated version in the archives (updated back in January/February I think). In each case, the shot is what r505 looks like followed by what it should look like.

[spoiler]Odd beige effect
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Image

changes as you move around the reflective surface
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Image

The lower side texture seems to be repeated above the table surface
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Image

A reflection in the shiny surface appears to have a z-fighting-like effect (just visible below the cacoward model).
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Image[/spoiler]

Just in case
http://www.doomworld.com/idgames/index.php?id=15457

Re: r505 reflective floor problems.

Posted: Fri Oct 02, 2009 22:40
by Graf Zahl
I have to admit that I'm puzzled about this glitch. Apparently the clipping plane I try to set here does not work. I'm quite sure that this same code was properly working on older drivers/hardware.

Sadly, the information about this feature is rather slim so I can't even confirm if the values I set are correct...

Re: r505 reflective floor problems.

Posted: Fri Oct 02, 2009 22:57
by Enjay
If it helps at all, r471 does not show the problem but r478 does. These are the only builds from that time that I still have handy but I'm re-downloading r473 and r475 to check them.

[edit] OK neither 473 nor 475 show this effect so it appeared after 475 and is present in 478. [/edit]

Re: r505 reflective floor problems.

Posted: Fri Oct 02, 2009 23:00
by Graf Zahl
Here's what I found out:

If I switch shaders off it looks correct
If I switch shaders on it's totally broken

This looks like a driver bug.

And since it's the second thread about this issue I'm closing it.