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Nasty graphics corruption (r542)

Posted: Tue Oct 13, 2009 12:32
by Sussudio
Image

Image

Re: Nasty graphics corruption (r542)

Posted: Tue Oct 13, 2009 12:54
by Sussudio
Update: it finally crashed, and this time the slowdown was a bit more noticeable.

Image
Cool ain't it? :mrgreen:

Re: Nasty graphics corruption (r542)

Posted: Tue Oct 13, 2009 12:57
by Sussudio
Since the edit button appears to be disabled here, here's the third consecutive post.

Re: Nasty graphics corruption (r542)

Posted: Tue Oct 13, 2009 13:35
by Graf Zahl
Works fine for me. What's your hardware?

Re: Nasty graphics corruption (r542)

Posted: Tue Oct 13, 2009 14:06
by Sussudio
256mb GeForce 6200 + P4 3.0ghz + 1024mb DDR RAM. I must also mention I don't have any type of lighting enabled and shaders are no longer available for this card, so basically all I'm using is texture filtering.

Re: Nasty graphics corruption (r542)

Posted: Tue Oct 13, 2009 14:37
by Sussudio

Code: Select all

Log started: Tue Oct 13 15:31:37 2009

W_Init: Init WADfiles.
 adding C:/Program Files/DOOM/GZDoom/gzdoom.pk3, 537 lumps
 adding C:/Program Files/DOOM/IWADS/DOOM II(tm)_Hell on Earth (v1.9)/DOOM2.WAD, 2919 lumps
I_Init: Setting up machine state.
CPU Speed: 3000 MHz
CPU Vendor ID: GenuineIntel
  Name: Intel(R) Pentium(R) 4 CPU 3.00GHz
  Family 15, Model 6, Stepping 5
  Features: MMX SSE SSE2 SSE3
I_InitSound: Initializing FMOD
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.26.09
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
P_Init: Checking cmd-line parameters...
G_ParseMapInfo: Load map definitions.
S_InitData: Load sound definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init miscellaneous info.
P_Init: Init Playloop state.
ParseSBarInfo: Loading default status bar definition.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 6200/AGP/SSE2
GL_VERSION: 2.0.3
GL_SHADING_LANGUAGE_VERSION: 1.10 NVIDIA via Cg 1.3 compiler
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_clear_tag GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 
Max. texture units: 16
Max. fragment uniforms: 512
Max. vertex uniforms: 1024
Max. varying: 32
Max. combined uniforms: 32
Max. combined uniform blocks: 32
Support for non power 2 textures enabled.
Occlusion query enabled.
Init Shader 'Default::colormap':
Vertex info
-----------
(40) : error C0105: Syntax error in #if
(40) : error C0105: Syntax error in #if
(47) : error C0105: Syntax error in #if
(47) : error C0105: Syntax error in #if
(54) : error C0105: Syntax error in #if
(54) : error C0105: Syntax error in #if
(61) : error C0105: Syntax error in #if
(61) : error C0105: Syntax error in #if
(68) : error C0105: Syntax error in #if
(68) : error C0105: Syntax error in #if
(75) : error C0105: Syntax error in #if
(75) : error C0105: Syntax error in #if
(82) : error C0105: Syntax error in #if
(82) : error C0105: Syntax error in #if

Resolution: 640 x 400



MAP01 - entryway


Re: Nasty graphics corruption (r542)

Posted: Tue Oct 13, 2009 14:50
by Gez
Sussudio wrote:shaders are no longer available for this card
The log clearly shows it is using them, or at least trying to: "Init Shader 'Default::colormap':" and the various syntax errors say so.

Re: Nasty graphics corruption (r542)

Posted: Tue Oct 13, 2009 14:57
by Graf Zahl
It tries to compile one shader that's only used for colormaps on camera textures. It won't get used for anything else because the shaders just are too slow on this card so I restricted their use to the only thing that is necessary but can't be done without them.

Re: Nasty graphics corruption (r542)

Posted: Tue Oct 13, 2009 15:01
by Graf Zahl
I get the error, too, when I force shader model 2. Apparently it tries to warp all textures now...
It needs some debugging but it's a fairly obvious bug that should be easy to find.

Re: Nasty graphics corruption (r542)

Posted: Tue Oct 13, 2009 17:20
by Graf Zahl
fixed