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"gl_texture_blend"
Posted: Fri Oct 16, 2009 22:06
by Sussudio
I requested this
here, but since it was completely ignored, I'm guessing it was not the correct place.
Basically I'm talking about an equivalent of "gl_sprite_blend" for textures with transparency. Check the link above for a visual example.
Can this be implemented?
Thanks.
Re: "gl_texture_blend"
Posted: Fri Mar 26, 2010 2:59
by Sussudio
Oh well, I don't want to sound pushy, but have you considered this? it's been a while since the request, the feature would definitely make a difference for the good and it certainly doesn't look like something horribly difficult to implement, given that more or less the same has been done for sprites in the past.
Regards.
Re: "gl_texture_blend"
Posted: Fri Mar 26, 2010 10:15
by Graf Zahl
This one would be a considerable amount of work with major implications on how scenery is processed so no, I haven't looked into it yet.
Smooth Texture Edges
Posted: Thu May 06, 2010 17:23
by RaVeN
Smooth Texture Edges (or give different name) its work like "Smooth Sprite Edges" but for textures.
Textures with one transpared color (keycolor?).
P.S. I don't like strong edges that GL_ALPHA_TEST do.
So i prefer smooth edges with "gl_mask_sprite_threshold 0" and "gl_sprite_blend true" <- gives nice effect for me =)
And want to do same with textures. "gl_mask_threshold 0" and "gl_texture_blend true (?)" <- want it too, but this is not exist
Re: "gl_texture_blend"
Posted: Thu May 06, 2010 17:34
by Gez
Merged duplicate.
Re: "gl_texture_blend"
Posted: Thu May 06, 2010 18:06
by RaVeN
Don't understand why? but this should works fast too as it works for sprites?
Re: "gl_texture_blend"
Posted: Fri May 07, 2010 0:32
by Sussudio
He didn't say it could be slower if implemented, he just haven't looked into it, which's sort of disappointing. If I could have my way, I'd definitely give this a much higher priority, hell, even Legacy gets it right.
Re: "gl_texture_blend"
Posted: Fri May 07, 2010 7:12
by Graf Zahl
To implement this the entire way of handling two-sided walls needs to be changed. This cannot be done without a major performance hit and a complete reorganization of how such walls are treated internally.
Don't bother asking again. It won't happen.