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r553 Glowing flats colour problem

Posted: Sat Oct 17, 2009 11:35
by Enjay
Not sure if it's my syntax or a bug but this:

Code: Select all

Glow
{
 
 Texture NUKAGE1, 597F20, 48, fullbright
 Texture NUKAGE2, 597F20, 48, fullbright
 Texture NUKAGE3, 597F20, 48, fullbright
}
Used to give a green glow above NUKAGE flats but now the glow is a sort of magenta colour.

Image

Image

Test file attached.

Re: r553 Glowing flats colour problem

Posted: Sat Oct 17, 2009 17:54
by jengelh
Question on the aside: what is required to have walls illuminated by glowing flats? Using your gldefs.lmp I get brighter floors but the walls remain dull (testing on MAP11); dynamic lights are enabled though, as loading lights.pk3 gives the desired wall illumination by (but only by) projectiles and so on. Old renderer not supporting this yet?

Re: r553 Glowing flats colour problem

Posted: Sat Oct 17, 2009 18:10
by Graf Zahl
fixed