[r553] TEXTURE1 issues causing weird visuals
Posted: Sun Oct 18, 2009 6:01
I've used my TEXTURE1 lump to define my hires textures, although in the latest (r553) SVN, they are appearing slightly screwy. I'll attach an example to this post, with notation.
They also appear slightly misaligned, too, so a midtexture will be further down and to the right of where I actually placed it in DB2. the latest SVN of zdoom does not have this bug, Is it simply fixed, and not released for gzdoom? or have I found a GZD specific bug?
To be clear, there's no propblem with the scale, just the allignment, and the end appearance.
The Original texture is 128*256, and has scale flags of the following:
X Scale - 32
Y Scale - 64
Flags - $8000
They also appear slightly misaligned, too, so a midtexture will be further down and to the right of where I actually placed it in DB2. the latest SVN of zdoom does not have this bug, Is it simply fixed, and not released for gzdoom? or have I found a GZD specific bug?
To be clear, there's no propblem with the scale, just the allignment, and the end appearance.
The Original texture is 128*256, and has scale flags of the following:
X Scale - 32
Y Scale - 64
Flags - $8000