Page 1 of 1
"gl_vid_multisample" not working
Posted: Mon Oct 19, 2009 6:56
by Sussudio
I read this is the cvar used for enabling FSAA in GZDoom, but it doesn't seem to have any effect, the screen looks exactly the same (yes, I restarted GZDoom, the changes should have been applied) I, however, can successfully force it directly from my video drivers.
Re: "gl_vid_multisample" not working
Posted: Mon Oct 19, 2009 7:51
by Graf Zahl
I got the same problem but so far could not find the reason why I can't set it myself.
Re: "gl_vid_multisample" not working
Posted: Mon Dec 28, 2009 9:18
by Graf Zahl
It restarted working for me recently. No idea what's happening here...
Re: "gl_vid_multisample" not working
Posted: Sun Jan 24, 2010 4:45
by Deathlike2
I can only think of a possible bug in the video driver (specifically NVidia's profiles), but if you're using an NVidia driver and you don't have a specific profile for GZDoom, make sure that the global profile for Anti Aliasing is set to Application Controlled. Using the other options are not desirable since it overrides whatever the app wants.