[All?] Green effect on intermission FLATs
Posted: Tue Oct 20, 2009 19:28
OK, I am aware that this one may well get consigned straight to "vexing bugs" but it is a problem that I have had for a very long time now and it has affected me across two different computers. I haven't reported it because I haven't found a way to reliably reproduce it and, to be fair, it isn't hugely problematic. I still haven't got a way of reliably reproducing it but I thought that I may as well report it in case it means something to someone.
Sometimes, when an intermission tally screen is followed by an intermission text message, when the FLAT that is drawn behind the text first appears, it looks as if it has been "greenscaled" (ie it is just made up of different shades of green rather than its proper colours). A split second later it changes to its normal colour.
So the sequence of events is:
Finish map,
Get interpic and map stats,
Change to tiled FLAT with a green effect for a split second
Change to FLAT in its normal colour
Text starts to appear.
I really haven't been able to pick out a common theme to this happening at all. I can't make it happen with just doom2.wad. screen wipe style doesn't make a difference (even happens with "none").
It, perhaps, happens with mods that have a large number of resources but I can't be sure.
Anyway, here's a screenshot of the effect. This is an intermission that uses FLAT14 (messed up by saving it as a JPG but it's the colour that is important, not the detail of the flat).
As it first appears:

A split second later:

Any ideas? Anyone else get this?
Sometimes, when an intermission tally screen is followed by an intermission text message, when the FLAT that is drawn behind the text first appears, it looks as if it has been "greenscaled" (ie it is just made up of different shades of green rather than its proper colours). A split second later it changes to its normal colour.
So the sequence of events is:
Finish map,
Get interpic and map stats,
Change to tiled FLAT with a green effect for a split second
Change to FLAT in its normal colour
Text starts to appear.
I really haven't been able to pick out a common theme to this happening at all. I can't make it happen with just doom2.wad. screen wipe style doesn't make a difference (even happens with "none").
It, perhaps, happens with mods that have a large number of resources but I can't be sure.
Anyway, here's a screenshot of the effect. This is an intermission that uses FLAT14 (messed up by saving it as a JPG but it's the colour that is important, not the detail of the flat).
As it first appears:

A split second later:

Any ideas? Anyone else get this?