[r553]Strange 3D floor rendering Bug
Posted: Sat Oct 24, 2009 0:01
I'e noticed some strange rendering glitches in the newest builds. Below are some screenshot.
http://img33.imageshack.us/i/gzdr553renderbug01.png/
The projectiles are actually below the water, but their graphics are rendered as if they were ontop. This wasn't the case in older builds.
http://img38.imageshack.us/i/gzdr553renderbug02.png/
The Cacodemon Sprites are cut off. It's conformed to the shape of a pillar behind it.
http://img14.imageshack.us/i/gzdr553renderbug03.png/
The cacodemon bodies are rendered as if they were ontop of the water, but their colors are green as they should be.
http://img36.imageshack.us/i/gzdr553renderbug04.png/
The Textures are subjected to the green hue, but the body of the mancubus isn't
http://img33.imageshack.us/i/gzdr553renderbug01.png/
The projectiles are actually below the water, but their graphics are rendered as if they were ontop. This wasn't the case in older builds.
http://img38.imageshack.us/i/gzdr553renderbug02.png/
The Cacodemon Sprites are cut off. It's conformed to the shape of a pillar behind it.
http://img14.imageshack.us/i/gzdr553renderbug03.png/
The cacodemon bodies are rendered as if they were ontop of the water, but their colors are green as they should be.
http://img36.imageshack.us/i/gzdr553renderbug04.png/
The Textures are subjected to the green hue, but the body of the mancubus isn't