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[r553]Strange 3D floor rendering Bug

Posted: Sat Oct 24, 2009 0:01
by Eriance
I'e noticed some strange rendering glitches in the newest builds. Below are some screenshot.

http://img33.imageshack.us/i/gzdr553renderbug01.png/

The projectiles are actually below the water, but their graphics are rendered as if they were ontop. This wasn't the case in older builds.

http://img38.imageshack.us/i/gzdr553renderbug02.png/

The Cacodemon Sprites are cut off. It's conformed to the shape of a pillar behind it.

http://img14.imageshack.us/i/gzdr553renderbug03.png/

The cacodemon bodies are rendered as if they were ontop of the water, but their colors are green as they should be.

http://img36.imageshack.us/i/gzdr553renderbug04.png/

The Textures are subjected to the green hue, but the body of the mancubus isn't

Re: [r553]Strange 3D floor rendering Bug

Posted: Sat Oct 24, 2009 0:40
by Graf Zahl
Did you by any chance have sprite billboarding set to x/y?

Re: [r553]Strange 3D floor rendering Bug

Posted: Sat Oct 24, 2009 4:25
by Eriance
For the projectiles yes. I used the FORCEBILLBOARDXY for them.

Re: [r553]Strange 3D floor rendering Bug

Posted: Sat Oct 24, 2009 8:36
by Graf Zahl
fixed. When optimizing the flat rendering I accidentally removed one variable that was critical for sorting translucent sprites.