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Colormap problem when loading Action Doom 2 as an iwad
Posted: Sun Oct 25, 2009 19:52
by Gez
The COLORMAP lump in action2.wad is within c_start/end markers, and therefore in the colormap namespace rather than the global namespace. (It does seem logical after all.) As a result, the function that creates brightmaps from the colormap fails to find it, as it looks only in the global namespace.
This of course does not happen when loading it as a pwad, since then the colormap from the base iwad is used instead.
Here's a patch that fixes the issue. (Might not be the most elegant code, but it works.)
Re: Colormap problem when loading Action Doom 2 as an iwad
Posted: Sun Oct 25, 2009 20:10
by Graf Zahl
Way too messy. That was much easier to handle.