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r645 Sprites and lighting again

Posted: Sun Nov 29, 2009 16:49
by Enjay
I'll get some pics up in a minute but I wanted to post this before the final version went "live".

At the start of my Burghead mod, all lighting modes except Doom have major problems with sprite lighting.

Re: r645 Sprites and lighting again

Posted: Sun Nov 29, 2009 16:52
by Enjay
Pics:

Doom mode
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The other modes:
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Not just my maps
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I have messed with ambient light levels and seen no improvement. The only thing that I did notice was that the effect was slightly different depending on which order the modes were cycled throough - almost as if GZdoom was remembering something from one mode to the next.

Re: r645 Sprites and lighting again

Posted: Sun Nov 29, 2009 17:04
by Enjay
Actually, not just sprites, everything. This is map04 of Doom2 with nothing else loaded in Bright and Dark mode. The player glow effect is like he is carrying a 1,000,000 watt lamp around with him.

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Re: r645 Sprites and lighting again

Posted: Sun Nov 29, 2009 17:08
by Graf Zahl
Damn...

Re: r645 Sprites and lighting again

Posted: Sun Nov 29, 2009 17:22
by Graf Zahl
fixed