[1.3.17 r649] gzdoom.pk3 Error
Posted: Wed Dec 02, 2009 7:34
After compiling r649 on Linux I get the following outupt:
Replacing it with the gzdoom.pk3 from the 1.3.17 binary gets rid of this error.
I'm not sure how it decides when to work and when not to. Most of the time it gives me that error and then once or twice it ran successfully. Weird.
Code: Select all
GZDoom v1.3.17 - SVN revision 649 - SDL version
Compiled on Dec 1 2009
M_LoadDefaults: Load system defaults.
W_Init: Init WADfiles.
adding /usr/share/gzdoom/gzdoom.pk3, 417 lumps
adding /home/vertigo/Games/Doom/doom2.wad, 2919 lumps
I_Init: Setting up machine state.
CPU Vendor ID: GenuineIntel
Name: Intel(R) Atom(TM) CPU N280 @ 1.66GHz
Family 6, Model 28, Stepping 2
Features: MMX SSE SSE2 SSE3 SSSE3
I_InitSound: Initializing FMOD
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.26.08
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
P_Init: Checking cmd-line parameters...
G_ParseMapInfo: Load map definitions.
S_InitData: Load sound definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
GScript error, "gzdoom.pk3:actors/hexen/blastradius.txt" line 2:
GUnknown native class 'ArtiBlastRadius'
GScript error, "gzdoom.pk3:actors/hexen/magewand.txt" line 49:
GUnknown native class 'MageWandMissile'
I'm not sure how it decides when to work and when not to. Most of the time it gives me that error and then once or twice it ran successfully. Weird.