http://skulltag.net/forum/viewtopic.php?f=156&t=22597
GorpusMorpus wrote:i saw a demo program showing off its paralax and bump mapping features and i thought it would be cool for mappers so that they could make more 3d-looking walls much easier
Spoiler: Samplesto make these, modders would use a texture and a heightmap, probably defined in the TEXTURES lump
GorpusMorpus wrote:Hmm... i got these from the irrlicht game engine, which is in c++ so one could look at the already made code and port it to gzdoom i think searching on the drd forums first would be better than here.
EDIT: Heres the OGL rendering code stuff. ill put it on the drd forums if it helps
IrrOGL.zip