r680 HQnX problems
Posted: Mon Dec 28, 2009 2:24
Not sure if you want these or if the code is still in progress or whatever but...
decals lose translucency with hqnx. They are either fully opaque or fully transparent depending of how transparent a particular pixel was (I think).


A similar effect happens with crosshairs.
The old scale4x (looks much the same as unscaled)

hq4x

I also noticed that it is very slow. With my Burghead mod, hq4x gave noticeable delays of a second or more when a new area came into view, as did selecting different hqnx options in the menu when a wide open area was in view.
decals lose translucency with hqnx. They are either fully opaque or fully transparent depending of how transparent a particular pixel was (I think).


A similar effect happens with crosshairs.
The old scale4x (looks much the same as unscaled)

hq4x

I also noticed that it is very slow. With my Burghead mod, hq4x gave noticeable delays of a second or more when a new area came into view, as did selecting different hqnx options in the menu when a wide open area was in view.