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[r700] Polyobjects in KZdoom7

Posted: Sat Jan 02, 2010 13:22
by Enjay
http://www.doomworld.com/idgames/index.php?id=11115

No idea how long this has been a problem but some polyobjects in KZdoom7 can looked very messed up in GZdoom.

These look OK (I think) in Zdoom.

Image

Image

Re: [r700] Polyobjects in KZdoom7

Posted: Sat Jan 02, 2010 14:04
by Graf Zahl
fixed