[r700] Polyobjects in KZdoom7
Posted: Sat Jan 02, 2010 13:22
http://www.doomworld.com/idgames/index.php?id=11115
No idea how long this has been a problem but some polyobjects in KZdoom7 can looked very messed up in GZdoom.
These look OK (I think) in Zdoom.


No idea how long this has been a problem but some polyobjects in KZdoom7 can looked very messed up in GZdoom.
These look OK (I think) in Zdoom.

