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Plyobj_StartLineZB

Posted: Sat Jan 02, 2010 17:18
by Dethernal
Hello, I think that this feature could, would be useful. It turn on the Z Buffer to draw this particular polyobject. Or, Maybe, over Special Start spot.
Thanks.

Re: Plyobj_StartLineZB

Posted: Sat Jan 02, 2010 17:37
by Graf Zahl
I have no idea what you are talking about.

Re: Plyobj_StartLineZB

Posted: Sat Jan 02, 2010 18:01
by Dethernal
Okay, I was wrong. See
On first screenshot a part of polyobject is missing.
Image
from another place this wall is visible.
Image
Maybe you can made special polyobject render code for this situation?
This applies only to complicated polyobject.
Image
Screenshot from DB2

Re: Plyobj_StartLineZB

Posted: Sat Jan 02, 2010 19:02
by Gez
Dethernal wrote:This applies only to complicated polyobject.
They're not supposed to work. Polyobjects must not be concave.

Even Eternity, which solved a lot of polyobject limitations, will still glitch if you give it concave polyobjects. Convexity is your only choice.

Re: Plyobj_StartLineZB

Posted: Sat Jan 02, 2010 19:13
by Graf Zahl
In a hardware renderer it could be done though. Just don't add the lines of the polyobject to the clipper (or add them but only after all lines of the polyobject have been processed) The second option would even be doable without any mapper's intervention.