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[1.4.1 and from around r677] Translucent png sprites problem

Posted: Fri Jan 08, 2010 2:11
by Enjay
I will send you a PM with the location of a test file as these resources are for a project that has not yet been released. However, I think the screenshots will show the symptoms of the problem, if not the direct cause.

I haven't got all the builds handy but I was able to narrow down that the problem occurred somewhere between r663 (which works) and r677 (which doesn't).

r663
Image

r677
Image

As you can see, the nice sprites in r663 have developed black borders and their colours have been messed up (paletised?) in r677.


[edit] r671, the oldest version that is not r663 that I can easily lay my hands on also shows the problem. So it occurred somewhere between r663 and r671. [/edit]

Re: [1.4.1 and from around r677] Translucent png sprites problem

Posted: Fri Jan 08, 2010 2:24
by Gez
This is extremely blatant in LOS, by the way.

Re: [1.4.1 and from around r677] Translucent png sprites problem

Posted: Fri Jan 08, 2010 3:47
by Enjay
I just noticed that telling the actor responsible to be translucent in its DECORATE definition fixes the issue for that actor.

I have other actors that use the same kind of graphics but they are all set to be translucent in their DECORATE otherwise I'd have noticed this sooner. Removing their DECORATE translucency also makes them show this problem.

Re: [1.4.1 and from around r677] Translucent png sprites problem

Posted: Sat Jan 16, 2010 9:03
by Graf Zahl
fixed