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True-color player sprites
Posted: Sat Jan 09, 2010 19:42
by milasudril
Check this thread:
http://forum.drdteam.org/viewtopic.php? ... 744#p42744 . Since MorphActor makes a true-color sprite appear, it should appear correct calling MorphActor without it.
Graphics board: NVIDIA GeForce 9500 GT
Operating system: Windows XP Pro
GZDoom version: 1.4.1
Re: True-color player sprites
Posted: Fri Jan 22, 2010 2:35
by Marty Kirra
Another topic on here stated true-color player sprites aren't rendered correctly or something. They get shifted over to the game's palette.
Re: True-color player sprites
Posted: Wed Feb 10, 2010 16:07
by milasudril
Marty Kirra wrote:Another topic on here stated true-color player sprites aren't rendered correctly or something. They get shifted over to the game's palette.
That is the bug to discuss. Graf Zahl claims he cannot solve it due to color translation. However, I suggest disable color translation for true-color sprites.
Re: True-color player sprites
Posted: Wed Feb 10, 2010 19:59
by Deathlike2
I think you missed the point. This should probably be more of a feature request than anything.
If you reread what Graf wrote, you cannot make that assumption. It would have to be determined somehow (new property) or something that would allow proper compatibility.
Re: True-color player sprites
Posted: Fri Mar 05, 2010 8:36
by Graf Zahl
Should work better now.
Re: True-color player sprites
Posted: Mon Aug 09, 2010 22:26
by Zetsui
Sorry for bumping but can anybody tell me what revision this was that fixed the problem?