Sprite scaling
Posted: Sun Jan 24, 2010 1:25
In trunk@721, I observe sprite scaling issues, as seen in the screenshot. The issue disappears when switching to the software renderer in gzdoom. This is plain Doom2 map30, you can see that the shotgun is squashed 50% horizontally, while plasma gun and rocket launcher (it affects many other sprites too, such as stimpack) are squashed 50% vertically.