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[r737] More Map Rendering Bugs

Posted: Tue Feb 02, 2010 23:53
by Deathlike2
http://www.doomworld.com/idgames/index.php?id=5191 - Still referencing this WAD

There are some inconsistencies between the ZDoom renderer and the GZDoom OpenGL renderer on map32 of the WAD.

The first pic involves the health pickups are not readily visible in the water in the GZDoom renderer. I'm not entirely sure it matters, but I guess it's worth pointing out.

The second pic involves the armor pickup that seems to be "sunk" in the GZDoom renderer. In the ZDoom renderer, you can see a small sunken texture/platform from which the armor is placed upon.

Re: [r737] More Map Rendering Bugs

Posted: Tue Feb 02, 2010 23:55
by Graf Zahl
Both limitations of the renderer but no bugs.