[r737] More Map Rendering Bugs
Posted: Tue Feb 02, 2010 23:53
http://www.doomworld.com/idgames/index.php?id=5191 - Still referencing this WAD
There are some inconsistencies between the ZDoom renderer and the GZDoom OpenGL renderer on map32 of the WAD.
The first pic involves the health pickups are not readily visible in the water in the GZDoom renderer. I'm not entirely sure it matters, but I guess it's worth pointing out.
The second pic involves the armor pickup that seems to be "sunk" in the GZDoom renderer. In the ZDoom renderer, you can see a small sunken texture/platform from which the armor is placed upon.
There are some inconsistencies between the ZDoom renderer and the GZDoom OpenGL renderer on map32 of the WAD.
The first pic involves the health pickups are not readily visible in the water in the GZDoom renderer. I'm not entirely sure it matters, but I guess it's worth pointing out.
The second pic involves the armor pickup that seems to be "sunk" in the GZDoom renderer. In the ZDoom renderer, you can see a small sunken texture/platform from which the armor is placed upon.