[1.4.03] Crash after disabling GL system
Posted: Fri Feb 26, 2010 4:44
The following procedure crashes GZDoom with an access violation:
1) Start GZDoom in OpenGL mode
2) Go to Display Options -> OpenGL Options and select "Disable GL System"
3) Restart GZDoom
4) Start a new game
5) Change to a different map using idclev or map in the console
I looked at Video Options, and disabling the GL system does not change the renderer to software in there. That could have something to do with it.
This might also have something to do with the rewrite, since it crashes in 1.3.0 but doesn't crash in 1.2.1.
1) Start GZDoom in OpenGL mode
2) Go to Display Options -> OpenGL Options and select "Disable GL System"
3) Restart GZDoom
4) Start a new game
5) Change to a different map using idclev or map in the console
I looked at Video Options, and disabling the GL system does not change the renderer to software in there. That could have something to do with it.
This might also have something to do with the rewrite, since it crashes in 1.3.0 but doesn't crash in 1.2.1.