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[1.4.8]Crash on Happy Time Circus II - Fluffy's Pit
Posted: Wed Mar 31, 2010 17:20
by Major Cooke
The wad:
http://www.doomworld.com/idgames/index.php?id=15855
Images of location:
The proper entrance
The building in particular (petstore)
Crash dump is in the attachment.
How to replicate: You see that section in the second picture? That's a piece of wall that lowers when you hit the switch on the inside, and when you have to run from fluffy the moment he becomes activated.
The sector in particular (286, or possibly even 287), if it comes into view, will immediately crash the game. You can noclip in, and it will cause it as well. I have no idea what's causing it. I've even stripped down all loading to just GZdoom, the brightmaps/lights.pk3, and circus2.wad. Still crashes whenever I try and "see" that sector(s).
I can go anywhere else so far and it won't crash.
This has been happening since r747
Re: [1.4.8]Crash on Happy Time Circus II - Fluffy's Pit
Posted: Wed Mar 31, 2010 22:46
by Gez
Given that this is a huge map and a puzzle level, you should either give a savegame near the location or provide clearer indications of where this is (idmypos or automap screenshot maybe).
Anyway, it doesn't crash for me.
Code: Select all
]currentpos
Current player position: (8247.902,2563.604,16.000), angle: 196.523, floorheight: 16.000, sector:286, lightlevel: 144
]currentpos
Current player position: (8738.628,2777.789,38.626), angle: 99.844, floorheight: 38.626, sector:309, lightlevel: 144
]currentpos
Current player position: (8309.369,2750.421,72.000), angle: 58.008, floorheight: 72.000, sector:287, lightlevel: 144
No crash.
Re: [1.4.8]Crash on Happy Time Circus II - Fluffy's Pit
Posted: Thu Apr 01, 2010 2:48
by Major Cooke
Well, I made a work-around by just having a switch toggle what goes on around inside of the sector, because it crashes me every time otherwise. Fluffy activates just fine too, it's just going into that area causes my game to amputate itself.
(Edit: Lol, why do I have a pastel orange name and a subtitle that says, "DRD Team Admin"?)
Re: [1.4.8]Crash on Happy Time Circus II - Fluffy's Pit
Posted: Thu Apr 01, 2010 7:11
by Graf Zahl
For god's sake, just give me something that easily reproduces the crash for me and I'll check.
Re: [1.4.8]Crash on Happy Time Circus II - Fluffy's Pit
Posted: Fri Apr 02, 2010 7:48
by Graf Zahl
The crash happens while creating a texture. But since it does not happen for me I can't say what's causing it. I suspect one of the add-ons you are loading with this contains invalid data. It can be any of the garbage you autoload that's responsible.
Re: [1.4.8]Crash on Happy Time Circus II - Fluffy's Pit
Posted: Sat Apr 03, 2010 19:17
by Major Cooke
Yeah, I think I found out what was causing it... I'm going to test it out here in a bit, it should work now.
Re: [1.4.8]Crash on Happy Time Circus II - Fluffy's Pit
Posted: Sat Apr 10, 2010 11:36
by Graf Zahl
Care to tell us what the problem was?
Re: [1.4.8]Crash on Happy Time Circus II - Fluffy's Pit
Posted: Sat Apr 10, 2010 17:18
by Major Cooke
Graf Zahl wrote:Care to tell us what the problem was?
Heh... Well, I forgot to remove HIRESTEXT from a modifier pack because I was attempting to run ghoulpack.pk3 with the circus2.wad, and I had forgotten that I removed the GF3 textures... It appeared there was another GRASS lump inside of the circus2.wad file so whenever I tried to view them, it would crash in game. Fluffy's pit is the only area where it had that GRASS texture used as a linedef (like a sprite bush, kinda) I stripped it down so it was nothing but decorate/sounds/sprites in the ghoulpack.
Re: [1.4.8]Crash on Happy Time Circus II - Fluffy's Pit
Posted: Thu Apr 15, 2010 11:05
by Rachael
Is there any possibility you could furnish up a copy of this problem for us, so that we may investigate it ourselves?
Re: [1.4.8]Crash on Happy Time Circus II - Fluffy's Pit
Posted: Fri Apr 23, 2010 23:19
by Major Cooke
Not really, it was user-error. I had forgotten to delete a few lumps which tried to define textures that didn't exist in that file (HIRESTEX), and they were being used differently (as patches) in HTCII. It's been fixed now.
Re: [1.4.8]Crash on Happy Time Circus II - Fluffy's Pit
Posted: Fri Apr 23, 2010 23:38
by Gez
Sure, but the engine ideally shouldn't crash, even when fed bogus data.