[1.4.8 r762] Bug: Rendering issue (3DFloor?)
Posted: Fri Apr 02, 2010 20:28
I've been playing the recently released project called "Paranoid".
As I was progressing, I noticed that the water tanks looked... weird.
I've haven't had any similar visual errors during gameplay so it might not affect all 3D floors or something like that.
Here are two screenshots:
http://img717.imageshack.us/img717/3589 ... 004021.png
http://img231.imageshack.us/img231/3589 ... 004021.png
(The latter also includes a strange "sprite-splitting" issue which might be related to fake floors or translucent 3d floors, as I've seen this happen before in a test map I've made:
http://img706.imageshack.us/img706/4813 ... 004022.png
http://forum.zdoom.org/viewtopic.php?f= ... 6&p=461851 (has link to the wad)
This is only visible because I've got all sprites aligned on both y and x axis to the camera)
My system specs are:
OS: Windows XP Professional (SP2)
Processor: AMD Athlon 64 X2 (4000+)
Graphics card: ATI HD 4730 (512 mb, GDDR5)
Memory: 3 GB
Catalyst (display driver) version: 09.12
Edit: Would it be of much use for me to make a benchmark perhaps? (in no relation to this bug)
As I was progressing, I noticed that the water tanks looked... weird.
I've haven't had any similar visual errors during gameplay so it might not affect all 3D floors or something like that.
Here are two screenshots:
http://img717.imageshack.us/img717/3589 ... 004021.png
http://img231.imageshack.us/img231/3589 ... 004021.png
(The latter also includes a strange "sprite-splitting" issue which might be related to fake floors or translucent 3d floors, as I've seen this happen before in a test map I've made:
http://img706.imageshack.us/img706/4813 ... 004022.png
http://forum.zdoom.org/viewtopic.php?f= ... 6&p=461851 (has link to the wad)
This is only visible because I've got all sprites aligned on both y and x axis to the camera)
My system specs are:
OS: Windows XP Professional (SP2)
Processor: AMD Athlon 64 X2 (4000+)
Graphics card: ATI HD 4730 (512 mb, GDDR5)
Memory: 3 GB
Catalyst (display driver) version: 09.12
Edit: Would it be of much use for me to make a benchmark perhaps? (in no relation to this bug)