launch with opengl, program crashed
Posted: Sat Jun 05, 2010 17:15
Someday, I can't play gzdoom with opengl.
When I start launcher, first load something and change to full-screen, at then crashed.
I though my opengl driver was damaged, So I re-install my VGA driver to latest, and re-downoad opengl32.dll, openAL.
I use ATI Radeon HD 4200, and peoples said latest driver include opengl drivers.
But not work either.
I have that pictures, but I can't show cuz I don't know how to show shots in post.
But there are same things :
1. "Skulltag Very Fatal Error / GZdoom Very Fatal Error" in title.
2. In the program logs,
Init Shader '###':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader '###':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader '###':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader '###':
Fragment shader(s) linked, vertex shader(s) linked.
........
I'm sure my opengl driver is fine, because another opengl games not make problem.
Only GZdoom and skulltag launcher was crashed.
What is the problem?
When I start launcher, first load something and change to full-screen, at then crashed.
I though my opengl driver was damaged, So I re-install my VGA driver to latest, and re-downoad opengl32.dll, openAL.
I use ATI Radeon HD 4200, and peoples said latest driver include opengl drivers.
But not work either.
I have that pictures, but I can't show cuz I don't know how to show shots in post.
But there are same things :
1. "Skulltag Very Fatal Error / GZdoom Very Fatal Error" in title.
2. In the program logs,
Init Shader '###':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader '###':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader '###':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader '###':
Fragment shader(s) linked, vertex shader(s) linked.
........
I'm sure my opengl driver is fine, because another opengl games not make problem.
Only GZdoom and skulltag launcher was crashed.
What is the problem?