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launch with opengl, program crashed

Posted: Sat Jun 05, 2010 17:15
by rico345
Someday, I can't play gzdoom with opengl.
When I start launcher, first load something and change to full-screen, at then crashed.

I though my opengl driver was damaged, So I re-install my VGA driver to latest, and re-downoad opengl32.dll, openAL.
I use ATI Radeon HD 4200, and peoples said latest driver include opengl drivers.

But not work either.
I have that pictures, but I can't show cuz I don't know how to show shots in post.

But there are same things :

1. "Skulltag Very Fatal Error / GZdoom Very Fatal Error" in title.

2. In the program logs,

Init Shader '###':
Fragment shader(s) linked, vertex shader(s) linked.

Init Shader '###':
Fragment shader(s) linked, vertex shader(s) linked.

Init Shader '###':
Fragment shader(s) linked, vertex shader(s) linked.

Init Shader '###':
Fragment shader(s) linked, vertex shader(s) linked.

........



I'm sure my opengl driver is fine, because another opengl games not make problem.
Only GZdoom and skulltag launcher was crashed.

What is the problem?

Re: launch with opengl, program crashed

Posted: Sat Jun 05, 2010 17:37
by Gez
OpenAL is not used by GZDoom, which uses FMOD Ex instead.


What version of GZDoom are you using? Try one of the SVN builds, like r811.
http://svn.drdteam.org/gzdoom/

If this doesn't solve the issue, you will have to downgrade Catalyst to an earlier version. I think 10.1 should work. They broke OpenGL when they added support for later versions of the standard in 10.2. Some people have reported that 10.3 fixed the problems, but others said that they still experienced crashes with 10.3, so 10.1 may be the safest answer.

Re: launch with opengl, program crashed

Posted: Sat Jun 05, 2010 17:56
by rico345
Thank you very much Gez!
Latest GZDoom launcher not crashed with opengl!

(still skulltag not work.)

However, thanks for answer.
Good day :D

Re: launch with opengl, program crashed

Posted: Sat Jun 05, 2010 20:26
by Gez
You're welcome. :)

For Skulltag, see this thread. If r811 solved the crash, the ATI Fix build linked to in that thread should, too, work for you.