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Mousewheel sensitivity

Posted: Sun Oct 09, 2005 15:05
by Enjay
Is the mousewheel sensitivity reduced in GZdoom compared to Zdoom? I use the mousewheel for next/previous weapon quite a lot. In Zdoom a couple of notches forward or backward is enough to change weapon. In GZdoom, the same movement is unlikely to change the weapon and I often have to give it a good "spin" forwards or backwards to get a weapon change. Is this intentional?

I don't see a sensitivity menu option that covers this.

Posted: Sun Oct 09, 2005 15:12
by Graf Zahl
The code is completely unchanged - and it works as expected for me.

Posted: Sun Oct 09, 2005 16:12
by Enjay
Strange. I renamed my ini and restarted GZdoom to create a new one. The mousewheel now behaves as it should. Using Textpad to compare the 2 inis, I see no obvious difference between the two that would account for the problem. Ah well, fixed now anyway.