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Zpack - Random maps for Doom,(cooperative) map not working

Posted: Tue Sep 07, 2010 13:11
by Barry
In this WAD, (multiplayer) episode 3 level 6, where the level is based on "Dead Simple" from Doom2, the level doesn't work completely
right. There is a clock that goes clockwise one hour everytime you have completed a wave, but in multiplayer, when you complete a wave, the clock goes on one hour and then nothing happens, sometimes. The first time it happened, the clock went to 9-o-clock and
the game didn't go further with what it was supposed to. We tried a second time, but then it stopped at 4-o-clock, so with other words it
can happen randomly (ON BOTH COMPUTERS in multiplayer). We are running it on GZDoom 1.4.8, so is this a engine problem or some-
thing?

http://www.doomworld.com/idgames/?id=15332

Re: Zpack - Random maps for Doom,(cooperative) map not worki

Posted: Tue Sep 07, 2010 13:19
by Graf Zahl
Barry wrote:We are running it on GZDoom 1.4.8, so is this a engine problem or some-
thing?

Why don't you check other engine versions? I'd still suspect a script bug though.

Re: Zpack - Random maps for Doom,(cooperative) map not worki

Posted: Tue Sep 07, 2010 14:27
by Barry
We will try playing the wad in other versions, but I think the other versions might also have problems, because the text file of the game
tells that there are strange things happening in a other version (GZDoom1.1.4). They said it should either be played in GZDoom 1.1.0,
but that version is little old now and will not be so fun to play with. I am going to test the newer versions of GZDoom to see if any of them will work. Thank you for the help Graf Zahl!

Re: Zpack - Random maps for Doom,(cooperative) map not worki

Posted: Thu Sep 30, 2010 10:04
by Graf Zahl
Ok, if I can't get any feedback I assume a mapping or scripting bug.