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[r936] ModelDef scale values in wrong order
Posted: Wed Sep 08, 2010 22:28
by metroid014
I'm not sure if its the wiki that's wrong or GZDoom. However, according the wiki page for [wiki]MODELDEF[/wiki] the scale values go in the order of XYZ. But when I test it, it really goes in the order of ZXY. As I said, I don't know if its the wiki that's wrong or GZDoom, but I thought I should report it anyway.
Re: [r936] ModelDef scale values in wrong order
Posted: Thu Sep 09, 2010 8:35
by Enjay
Just to make sure, are you using the same X,Y,Z as GZDoom? The reason I ask is that most 3D programs treat X as left/right, Y as up/down and Z as nearer/further. However, Doom uses X and Y for coordinate positions on the map when viewed from above so that leaves Z to be height (up/down).
Anyway, regardless of that, I would suggest that it is too late for anything to change in GZDoom because there are already a number of mods set up with the current system and changing GZDoom may break them. So, if anything needs to change, it will have to be the Wiki article.
Re: [r936] ModelDef scale values in wrong order
Posted: Thu Sep 09, 2010 8:39
by Graf Zahl
Precisely.