[fixed]Particles aren't affected by dynamic lights
Moderator: Graf Zahl
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[fixed]Particles aren't affected by dynamic lights
In a room that has light value 0, the particles (rocket trails, bullet puffs, blood, etc) will remain black eventhough there are dynamic lights illuminating them.
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speaking of particles - i've been thinking, looking at particle fountains from the top and seeing them exhibit the same behaviour as sprites (flat), do you think maybe that particles should always face you even from above? I don't really know how they'd look and have no way to really test it, so they may or may not work well that way. just a question.
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Enjay wrote:Any plans to improve on the look of particles? IIRC, Timmie uses a sprite for his particles so they look a bit rounder and smoother, unlike the original software square pixels.
I hope you do, because I can't stand the square ones. Them suckers are ugly.Graf Zahl wrote:No plans yet but this shouldn't be too hard to add.
So let's just say it would be much appreciated.

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