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[1.5.2 (r916)] Bug: Walk Through Wall in Ultimate Doom
Posted: Sat Sep 11, 2010 5:11
by GameFreakDude
Video is self explanatory, but I start up Ultimate Doom in GZDoom normally, and in E1M3 about 20% of the time, for some reason, I can walk through
this wall. Rockets go through it too, and the first time it happened I found it because a demon was running around in the nothingness behind the wall. Hitscan attacks still collide with it. As far as I can tell all other walls are solid, but I haven't had too much time to test this out. I don't know how to reproduce this and I only seem to be able to do this in GZDoom. If I can replicate this in ZDoom I'll probably go post it over there and disregard this thread, but so far I haven't been able to do this.
Re: [1.5.2 (r916)] Bug: Walk Through Wall in Ultimate Doom
Posted: Sat Sep 11, 2010 20:25
by Rachael
In the future, please explain what happens in the video in your post anyway. Videos should be used as nothing more than a support to a report - NOT the main component. Not everyone can view videos and this makes it hard for them.
Re: [1.5.2 (r916)] Bug: Walk Through Wall in Ultimate Doom
Posted: Sat Sep 11, 2010 21:27
by Rex Claussen
I agree that text descriptions are important. However, his video has the text descriptions embedded in it, and they are at exactly the points in the walk-through to which they apply. This, for me at least, made his description of the problem very clear.
Re: [1.5.2 (r916)] Bug: Walk Through Wall in Ultimate Doom
Posted: Sat Sep 11, 2010 21:49
by GameFreakDude
Mmk, added a text description to my OP quick.
If it's relevant, here's my .ini file.
I don't think my system specs are relevant to this but I could post them if need be?
Re: [1.5.2 (r916)] Bug: Walk Through Wall in Ultimate Doom
Posted: Sun Sep 12, 2010 10:03
by dark-slayer-201
Hmm, I could not seem to reproduce it with both yours and my ini.
Re: [1.5.2 (r916)] Bug: Walk Through Wall in Ultimate Doom
Posted: Sun Sep 12, 2010 10:11
by Sussudio
It looks like there's no official SVN build for r916 so I can't test this properly, plus I've been unable to reproduce it with r945.
Does it happen with r945? can you record a demo for this revision exemplifying the glitch?
Re: [1.5.2 (r916)] Bug: Walk Through Wall in Ultimate Doom
Posted: Sun Sep 12, 2010 19:40
by GameFreakDude
Ok this is just extraordinarly bizzare. It refuses to happen in r945, with or without my .ini, and it will not happen in r916 without my .ini. If I do so much as start up GZDoom r916 (with my .ini) from a batch file (let alone with the -record parameter), the glitch doesn't happen, but I can still get it easily enough if I start it up normally.
I really don't know. I guess I wouldn't worry about this bug too much since it apparently needs a very specific environment for it to happen?
Re: [1.5.2 (r916)] Bug: Walk Through Wall in Ultimate Doom
Posted: Tue Sep 14, 2010 0:16
by Rachael
If it is a bug that does not occur in later versions, usually you can assume it was already fixed.