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r1004 & r1010 item sprites distorted in GL renderer
Posted: Wed Sep 29, 2010 9:13
by Doom_user
In r1004 and r1010 item sprites are distorted in the GL renderer.
Barrels and bullet boxes get vertically compressed.
Stimpacks get horizontally compressed.
r1000 and earlier work correctly.
Re: r1004 & r1010 item sprites distorted in GL renderer
Posted: Wed Sep 29, 2010 10:47
by Graf Zahl
Please post your hardware specs. I don't get this error myself.
Re: r1004 & r1010 item sprites distorted in GL renderer
Posted: Wed Sep 29, 2010 10:57
by Doom_user
Windows XP Professional Version 2002 Service Pack 3
Celeron M processor 520 (1.6 GHz, 533 MHz FSB, 1MB L2 cache)
Intel Graphics Media Accelerator 950
2GB DDR2 RAM
Re: r1004 & r1010 item sprites distorted in GL renderer
Posted: Wed Sep 29, 2010 11:07
by Gez
See also:
http://forum.zdoom.org/viewtopic.php?f=3&t=27330
Ceeb wrote:By the way, I'm using GZDoom r1004, the very latest. Although this isn't the place for GZDoom bugs, I'm having some weird problems with that version, too... Sprites are being scaled incorrectly (like, the armor helmets are tiny, random sprites are compressed vertically or horizontally) and for some reason, my wheel textures, scaled up, are shoved into the floor much further than they look in DB2.

When it rains it pours...

Either way, can someone look into the problems I listed?
Re: r1004 & r1010 item sprites distorted in GL renderer
Posted: Wed Sep 29, 2010 13:26
by Graf Zahl
Again: Need specs! A bug report without naming the hardware config is not of much use because I need to know which paths certain code takes. And unless Ceeb posts something I can test I won't investigate his problem..
Re: r1004 & r1010 item sprites distorted in GL renderer
Posted: Thu Sep 30, 2010 10:02
by Graf Zahl
fixed