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Mirror bug effect appears in newer version of gzdoom 1.5.6
Posted: Tue Nov 30, 2010 1:34
by doomexpert
when i standing afront of a mirror the effect appears when i make more distance between me and the mirror.
in the previous version of gzdoom i did not across that problem.
here are some screenshots..
Re: Mirror bug effect appears in newer version of gzdoom 1.5
Posted: Tue Nov 30, 2010 3:44
by NeuralStunner
This is probably useless without uploading the map in question.
Re: Mirror bug effect appears in newer version of gzdoom 1.5
Posted: Tue Nov 30, 2010 9:33
by Graf Zahl
Precisely. I checked with Daedalus's 'Brig' map and was unable to reproduce it.
Re: Mirror bug effect appears in newer version of gzdoom 1.5
Posted: Tue Nov 30, 2010 10:14
by Graf Zahl
Never mind, I already recognized which level that is and the problem was indeed visible (some interference of drawing the skybox with portal occlusion info.)
fixed
Re: Mirror bug effect appears in newer version of gzdoom 1.5
Posted: Wed Dec 01, 2010 18:12
by doomexpert
the level is satanx.wad. a very good scripted wad. how is the problem possible? in previous versions of gzdoom i never had that problem. now i have the feeling that the old gzdoom is better , except for the mouse navigation in the menu, that was very great leap forward to me!
Re: Mirror bug effect appears in newer version of gzdoom 1.5
Posted: Wed Dec 01, 2010 18:39
by Graf Zahl
The problem happened because I added some maintenance data for portals - and that got overwritten when a skybox and a mirror were in view at the same time.
Re: Mirror bug effect appears in newer version of gzdoom 1.5
Posted: Wed Dec 01, 2010 23:09
by doomexpert
so it's not a wad issue? because in pk3 files like dawn of reality - the effect does not appear
Re: Mirror bug effect appears in newer version of gzdoom 1.5
Posted: Wed Dec 01, 2010 23:13
by Graf Zahl
No, not a WAD issue. Just a small bug that was easily fixed once I knew what was wrong.