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[1.5.6] ww-diaz.wad; cannot pick up grenades : faulty PWAD

Posted: Sat Mar 05, 2011 23:54
by marco75
I love this weapons mod but it produces two errors after I launch GZDoom from ZDL, regarding the new grenade weapon and ammo type.

Since the errors scroll past really fast, I have tried the +logfile command line switch but it seems to be ignored by the gzdoom.exe. (Maybe it writes a log, but where and under what name?)

I have looked for a list of CLI switches for gzdoom, but cannot find any, and the .zip doesn't contain any docs. The pages on the Doom Wiki and ZDoom Wiki are short and don't mention switches.

After examining the DECORATE lump in ww_diaz.wad, I can tell that:
  • The grenade replaces the rocket box, so it should have the same thing ID type
    This is defined as ACTOR HandGrenade : Weapon replaces RocketBox
    There is also an ACTOR Grenade for the A_FireCustomMissile("Grenade",0,1,0,0) in the former definition
The odd thing is that the first pile of grenades you pick up, it works OK, but thereafter, you cannot aquire any additional grenades, they are simply not picked up when you walk over them.

Thank You for your attention

Re: [1.5.6] ww-diaz.wad; cannot pick up grenades : faulty PW

Posted: Sun Mar 06, 2011 2:19
by Edward-san
I don't see anything odd about gzdoom itself, so it seems imho a wad bug. Contact the wad author for the fixes.