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[r1202] Doors go through 3D floors

Posted: Sat Mar 19, 2011 6:33
by Arookas
I don't know if this is unsolvable due to other things in the code, but if there's a door sector with a 3D floor in it, the door will go right through the 3D floor.

I encountered this when I was making a floating platform with 3D floors with a door on the second floor. Here's a sample test map I whipped up to demonstrate. You should be able to analyze it from several angles.

Re: [r1202] Doors go through 3D floors

Posted: Mon Apr 18, 2011 2:47
by NeoHippo
Considering how the Doom engine works, that is not a bug but expected behaviour.

To make it work, you have to set up another control sector for the door and use Floor_Lower and Floor_Raise or related special.

See also http://forum.zdoom.org/viewtopic.php?f= ... or#p435244

Re: [r1202] Doors go through 3D floors

Posted: Mon Apr 18, 2011 6:58
by Graf Zahl
Indeed. This won't be changed.