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[fixed]Minor (or minus) bug with AltHUD DM frag counting
Posted: Fri Oct 14, 2005 23:06
by Enjay
Just noticed this very minor problem. If you are playing a DM game and you kill yourself, you get a frag taken away. This can take you into minus frags.
If you are using AltHud, then the minus (-) sign in front of your frag count is missing. It works in all other HUD/Bar modes, so it's just an ALtHUD thing.
Posted: Fri Oct 14, 2005 23:17
by Graf Zahl
Fixed.
You can do it yourself. Extract FONTDEFS from GZDOOM.WAD and replace the font definition with:
Code: Select all
HUDFONT_DOOM
{
- STTMINUS
0 STTNUM0
1 STTNUM1
2 STTNUM2
3 STTNUM3
4 STTNUM4
5 STTNUM5
6 STTNUM6
7 STTNUM7
8 STTNUM8
9 STTNUM9
NOTRANSLATION 109 // don't touch the shadow color!
}
Posted: Sat Oct 15, 2005 4:41
by Enjay
OK, well that was easily done. The minus sits a little low compared with the other numbers though. I guess it's just sitting the bottom of the graphic in line with the numbers.
Whilst we are on about the AltHUD, what are the ST and AC stats below the kills (etc)? I'm assuming they are Armour Class and Strength (Strife?).
Posted: Sat Oct 15, 2005 8:53
by Graf Zahl
Stamina and Accuracy - for Strife. Why did you switch them on to begin with. For non-Strife games you can set hud_showstats to 0 again.
Posted: Sat Oct 15, 2005 13:24
by Enjay
Graf Zahl wrote:Stamina and Accuracy - for Strife. Why did you switch them on to begin with.
Thanks. I switched them on because I was just looking through the ini and saw the option, so I tried it out to see what it did.