Page 1 of 1
[can't fix myself]cata.wad (Catastrophe) doesn't even start
Posted: Sat Oct 15, 2005 6:20
by NeoHippo
Catastrophe, by Magikal, runs ok in ZDoom96x, but will not start with GZDoom9.9.
The "ZDoom Fatal Error" screen appears, just blank, without any logged events at all.
http://www.doomworld.com/idgames/index.php?id=11729
Posted: Sat Oct 15, 2005 8:36
by Nuxius
This also happens in 0.9.11, and it crashes because of a stack overflow.
Posted: Sat Oct 15, 2005 8:57
by Graf Zahl
The internal node builder doesn't like this level. Unfortunately this is something Randy has to fix. Just build external GL nodes with GLBSP and it will work.
Posted: Sun Oct 16, 2005 1:03
by razor
Tried that suggestion. Checked and now has GL5 nodes, so I really did run glbsp,yet still crashes
Posted: Sun Oct 16, 2005 8:39
by Graf Zahl
Did you build them as a .GWA file or integrate them into the WAD itself?
Posted: Sun Oct 16, 2005 9:14
by razor
Into the level. GWA files suck

Posted: Sun Oct 16, 2005 9:20
by Graf Zahl
Ok, then there seems to be a problem. As a GWA file it loads.
Posted: Sun Oct 16, 2005 9:40
by Graf Zahl
Ugh... That was stupid. Fixed that, at least.