Simply put, a light property like disablefullbright but for dynamic lights.
If an actor has a dynamic light attched to it with this property and also has the Bright keyword on the frame(s) in its decorate code will result in "nullifying" the Bright keyword if used with OpenGL renderer. If not or using ZDoom, the Bright keyword gets applied like normal.
I know... it's a dynamic light suggestion and the last thing you want is another suggestion regarding this aspect but I had to ask anyway.
Brightmaps' disablefullbright for dynamic lights
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