[r1225]Sprites display order messed
Posted: Tue Jul 12, 2011 10:39
by DBThanatos
The order of objects is somehow messed up. Sometimes is fine, other it mixes what is inf front of what.
See how the zombieman rifle (of the one in the front) is somehow behind the zombieman that is further away.
[spoiler]

[/spoiler]
This plasmaball in the middle of the zombies sprites is actually behind both of them.
[spoiler]

[/spoiler]
And this, well, you can see easily how it is in front since is not chopped by the wall where the (right) zombieman's leg is.
[spoiler]

[/spoiler]
I tested the 3 SVNs available as of today (so that's up to 1225) and this same thing occurs.
Re: [r1219]Sprites display order messed
Posted: Tue Jul 12, 2011 13:32
by Gez
You say it's from r1219. Can you confirm you don't get it with r1218? I've uploaded it for test purposes if you don't have it.
Re: [r1219]Sprites display order messed
Posted: Wed Jul 13, 2011 2:23
by Blue Shadow
Tested it with the uploaded test build and it works fine, for me at least.
Re: [r1219]Sprites display order messed
Posted: Wed Jul 13, 2011 4:50
by DBThanatos
Indeed. I just tried with the test version, and it works just fine.
Re: [r1219]Sprites display order messed
Posted: Wed Jul 13, 2011 17:15
by Graf Zahl
The changes in r1219 can't possibly have an effect on sprite ordering. Are you certain about the revision number?
Re: [r1219]Sprites display order messed
Posted: Wed Jul 13, 2011 17:59
by DBThanatos
Well, seems like you're right. For some odd reason I cant reproduce it not even with r1220. Not sure what happened there, maybe I copied the files wrong or something.
However, in another set of tests, I found out (making sure

) that 1220 didnt show it, 1225 does.
Hope you dont mind me changing the thread title reflecting this "discovery".
Re: [r1225]Sprites display order messed
Posted: Wed Jul 13, 2011 22:52
by Graf Zahl
I can't reproduce this with my working directory.
Can you please post your hardware specs and zdoom.ini?
Re: [r1225]Sprites display order messed
Posted: Thu Jul 14, 2011 3:46
by Blue Shadow
It appears to be working well in r1229.
Re: [r1225]Sprites display order messed
Posted: Sat Jul 16, 2011 5:05
by DBThanatos
I just tested with 1231, and it works nicely.
Not that I think it will help now (since it was fixed somehow), but just in case:
[spoiler]------------------
System Information
------------------
Time of this report: 7/15/2011, 00:35:43
Machine name: YURETH
Operating System: Windows 7 Ultimate 32-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: H55M-S2V
BIOS: Award Modular BIOS v6.00PG
Processor: Intel(R) Core(TM) i5 CPU 650 @ 3.20GHz (4 CPUs), ~3.2GHz
Memory: 2048MB RAM
Available OS Memory: 1976MB RAM
Page File: 1025MB used, 2925MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7600.16385 32bit Unicode
---------------
Display Devices
---------------
Card name: NVIDIA GeForce 9500 GT
Manufacturer: NVIDIA
Chip type: GeForce 9500 GT
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0640&SUBSYS_704619DA&REV_A1
Display Memory: 1741 MB
Dedicated Memory: 1009 MB
Shared Memory: 731 MB
Current Mode: 1440 x 900 (32 bit) (60Hz)
Monitor Name: Monitor PnP genérico
Monitor Model: HP w1907
Monitor Id: HWP26A2
Native Mode: 1440 x 900(p) (59.887Hz)
Output Type: HD15
Driver Name: nvd3dum.dll,nvwgf2um.dll,nvwgf2um.dll
Driver File Version: 8.17.0012.7533 (English)
Driver Version: 8.17.12.7533
DDI Version: 10
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 5/25/2011 01:09:05, 11992680 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71E3E-4500-11CF-0767-4A501FC2C535}
Vendor ID: 0x10DE
Device ID: 0x0640
SubSys ID: 0x704619DA
Revision ID: 0x00A1
Driver Strong Name: oem28.inf:NVIDIA_SetA_Devices.NTx86.6.1:Section005:8.17.12.7533:pci\ven_10de&dev_0640
Rank Of Driver: 00E62001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
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D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled[/spoiler]