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game crashes when higher resolutions used (over 1920x1080)
Posted: Tue Aug 02, 2011 18:35
by Honza
Hi everyone,
I've discovered that with latest version (1.5.06) game crashes with resolutions higher than 1920x1080 (5760x1080 or 6048x1080). Last working resolution is 2500x600 or 1920x1080 everything else left on defaults.
Game menu in 5760x1080 or 6048x1080 works fine but game crashes when first level is (tried) to be loaded.
Any thoughts?
Attaching bug report.
Tested on untouched doom2.wad
Re: game crashes when higher resolutions used (over 1920x108
Posted: Tue Aug 02, 2011 22:09
by Edward-san
Can you reproduce the crash if you use
this build ?
Re: game crashes when higher resolutions used (over 1920x108
Posted: Sat Aug 06, 2011 23:08
by Enjay
Edward-san wrote:Can you reproduce the crash if you use
this build ?
Sorry, that build has now gone (builds over 14 days are deleted unless there is a specific reason to keep them). The latest build can be found here:
http://svn.drdteam.org/gzdoom/
Re: game crashes when higher resolutions used (over 1920x108
Posted: Sun Aug 21, 2011 1:29
by Honza
The problem is gone! & Thank you!
(I tried gzdoom-r1246.7z Aug 19 2011 21:29:56)
However I've more problems - aspect ratio (even 16:9) is too bad I need something like FOV 130 ~ 16:3.
Can you please add support for these aspect ratios?
P.S. Is there any way how to enable "free look" in game?
Re: game crashes when higher resolutions used (over 1920x108
Posted: Sun Aug 21, 2011 4:35
by Rex Claussen
Honza wrote:P.S. Is there any way how to enable "free look" in game?
1. Open your "menu" (usually 'Esc')
2. Select "Options"
3. Select "Mouse Options"
3. Check "Enable Mouse" and "Always Mouselook".
Re: game crashes when higher resolutions used (over 1920x108
Posted: Sun Aug 21, 2011 10:21
by Gez
How do you get such resolutions anyway? Is it a multi-monitor setup? I thought (G)ZDoom could use only one screen at a time; but I've never heard of screens wider than 16:9.