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Wrong light behavior on 3d floors under boom-style water.

Posted: Sat Sep 03, 2011 9:11
by I.C.H.I. Znot
Looks like i am magnet for render bugs. Here is another weird bug which for me very critical because it make really ugly effect. I have feelings that it never ends. As i want make something interesting, always something mess my work. Damn! :evil: How much people develop GZDooM? Guys, you need someone more with programming skills to make my lovely GZDooM already perfect. The worst thing in level design is limits and render issues, they can kill all ideas. I don't like cliche in level editing i want to make something really impressive.
Any way, good luck for all who developing this most advanced port.

Re: Wrong light behavior on 3d floors under boom-style water

Posted: Sun Sep 04, 2011 11:17
by Graf Zahl
This can't be combined. Both features interfere with each other in a way that makes it impossible to have proper lighting.