This has been known for awhile, however from my older system, I did not do much to improve the situation since this map would literally bring the computer to the ground crawling slowly. (Literally, I mean really literally!)
Intel 915G (333 MHz Integrated / P4 HT (two Alth) 3.00 GHz)
ATI Radeon HD 5700 Series (850 MHz PCIe2 / i5-750 2.67 GHz)
This is most likely connected to this bug.
File Name: TGRDM3_Alpha
File Version: 0.3a
Skulltag Version: SkullTag 0.98c Alpha (and earlier)
Bug Reproducible: -
Level Number: TGRDM01
[TGRDM3 0.3a]FPS: TGRDM01 FPS Nightmare
Moderator: TGRDM3 Team
- Tiger
- Developer
- Posts: 863
- Joined: Thu Feb 25, 2010 3:44
- Location: United States
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[TGRDM3 0.3a]FPS: TGRDM01 FPS Nightmare
Last edited by Tiger on Sun Dec 04, 2011 10:33, edited 3 times in total.
Nicholas 'Tiger' Gautier
- Tiger
- Developer
- Posts: 863
- Joined: Thu Feb 25, 2010 3:44
- Location: United States
- Contact:
Re: [TGRDM3 0.3a]FPS: TGRDM01 FPS Nightmare
GZDoom Bench information. I know consider this to to be the most laggiest map I have ever created!
Code: Select all
Map tgrdm01: "Blood Stone",
x = -7069.5280, y = 1893.0193, z = 941.5627, angle = 329.2383, pitch = 5.4932
Walls: 9892 (0 splits, 1291 t-splits, 39797 vertices)
Flats: 3270 (8504 primitives, 40982 vertices)
Sprites: 18244, Decals=0, Portals: 4
W: Render=7.441, Split = 0.000, Setup=2.884, Clip=2.940
F: Render=16.825, Setup=0.788
S: Render=26.204, Setup=7.379
All=75.433, Render=90.357, Setup=15.352, BSP = 1.357, Portal=2.176, Finish=0.520
DLight - Walls: 0 processed, 0 rendered - Flats: 0 processed, 0 rendered
Missing textures: 0 upper, 0 lower, 0.000 ms
11 fps
Nicholas 'Tiger' Gautier
- Tiger
- Developer
- Posts: 863
- Joined: Thu Feb 25, 2010 3:44
- Location: United States
- Contact:
Re: [TGRDM3 0.3a]FPS: TGRDM01 FPS Nightmare
As of revision 618, this map is now considered rejected and no longer active. Thus, and as an effect, this bug report is now closed.
Nicholas 'Tiger' Gautier