[fixed]BossEye actor always invisible - DEHACKED problem
Posted: Sun Oct 16, 2005 22:42
The BossEye actor doesn't seem to be able to be made visible using dehacked. By default, the actor is invisible, but I had DEHACKED it to behave like a more normal enemy. However, on checking a level, I seemed to be being attacked by an invisible enemy. After a bit of investigation, I found that it was a BossEye that had been spawned with a script.
I'm not sure if it's just the visibility or all the bits of the actor (hard to tell when you can't see him) but all other attributes of the DEHACKED patch seemed to work. ie, it had different sounds, health, was moving around and shooting me...
I don't know how much you are bothered by this - I only noticed it because I have been converting some of my DEHACKED enemies to DECORATE ones but I'd missed an instance where I'd spawned the BossEye actor using Spawnspot (so the original featured in the level rather than the DECORATE defined actor).
For a quick test, this dehacked patch demonstrates the problem. It simply makes the default actor visible (it uses the Wolfenstein guy sprites). Load it in 2.0.63a, 2.0.96x or 2.0.97 and summon a BossEye at the console and you will see a stationary SS Nazi appear in front of you (and make the Icon of Sin wake-up noise). Do it in GZDoom, and you hear the actor, but you don't see it.
As far as I can tell, all my other DEHACKing from the original mod where I noticed the problem is working as it should. However, it's now about 50/50 DEHACKED and DECORATE, so I'm kind of loosing track of what is what.
I'm not sure if it's just the visibility or all the bits of the actor (hard to tell when you can't see him) but all other attributes of the DEHACKED patch seemed to work. ie, it had different sounds, health, was moving around and shooting me...
I don't know how much you are bothered by this - I only noticed it because I have been converting some of my DEHACKED enemies to DECORATE ones but I'd missed an instance where I'd spawned the BossEye actor using Spawnspot (so the original featured in the level rather than the DECORATE defined actor).
For a quick test, this dehacked patch demonstrates the problem. It simply makes the default actor visible (it uses the Wolfenstein guy sprites). Load it in 2.0.63a, 2.0.96x or 2.0.97 and summon a BossEye at the console and you will see a stationary SS Nazi appear in front of you (and make the Icon of Sin wake-up noise). Do it in GZDoom, and you hear the actor, but you don't see it.
Code: Select all
Patch File for DeHackEd v3.0
# Note: Use the pound sign ('#') to start comment lines.
Doom version = 19
Patch format = 6
Thing 27 (Demon Spawner)
Bits = 16