Various Over-Brighting Issues
Posted: Thu Dec 22, 2011 21:58
Currently using the light value 1024 to achieve an interestingl effect with the pulsing light sector special. (An old vanilla trick apparently.) But I've had some problems...
GZDoom r1280:
GZDoom r1280:
- Overbright, No Pulse: Renders fully bright.
- Overbright, Pulse: Perfect.
- Overbright, No Pulse, 3D Water: Lower textures of the containing sector are rendered dark.
- Overbright, Pulse, 3D Water: Lower textures of the containing sector pulse bizarrely.