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Various Over-Brighting Issues

Posted: Thu Dec 22, 2011 21:58
by NeuralStunner
Currently using the light value 1024 to achieve an interestingl effect with the pulsing light sector special. (An old vanilla trick apparently.) But I've had some problems...

GZDoom r1280:
  • Overbright, No Pulse: Renders fully bright.
  • Overbright, Pulse: Perfect.
  • Overbright, No Pulse, 3D Water: Lower textures of the containing sector are rendered dark.
  • Overbright, Pulse, 3D Water: Lower textures of the containing sector pulse bizarrely.
Similar topic for ZDoom, with example map, here.

Re: Various Over-Brighting Issues

Posted: Tue Feb 14, 2012 11:47
by Graf Zahl
Duplicate of the ZDoom report. Fix should affect both engines.