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[fixed]Transfer_Heights floors don't flood when viewed from

Posted: Tue Oct 18, 2005 6:42
by Phoenix
so, I have this long string of waggling sectors (waves) here:

Image

as you can see, when viewed from the top, the floor texture floods the vertical gaps in between the sectors. All good so far.

But when you go underneath, the lava texture doesn't flood, instead appearing to take the texture of the ceiling above the whole setup (the regular ceiling above the waves) and flood that in between the gaps. (i changed that texture to blue so it'd be easier to see):

Image

i know it's an unusual effect that makes this manifest itself and it likely won't show up in most uses of Transfer_Heights, but hey.. Transfer_Heights is supposed to make floors bleed all over the screen! :wink:

Posted: Tue Oct 18, 2005 8:50
by Graf Zahl
Could you send me the level? I'd have to create one myself to test otherwise and that would take some time I don't have.

Posted: Tue Oct 18, 2005 10:32
by Phoenix
here's a stripped-down version with just the lava room, has some missing textures and stuff but the important parts are there.

edit: removed wad

Posted: Tue Oct 18, 2005 11:04
by Graf Zahl
Fixed.

But don't expect this to be 100% glitch-free. There are situations in which some gaps will still be visible but these are not fixable.

Posted: Tue Oct 18, 2005 16:13
by Phoenix
That's okay, and thank you for taking the trouble. :)