GZDoom v1.5.6 Fatal Error
Moderator: Graf Zahl
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Re: GZDoom v1.5.6 Fatal Error
ok ill update the driver and see what i get
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Re: GZDoom v1.5.6 Fatal Error
well graf i have no idea whats happening i never ever had this error before
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Re: GZDoom v1.5.6 Fatal Error
seems like it works but before this case is closed i need you to tell me how to put dynamic light on the armor and health bonuses and stuff like that. (i do have full dynamic light when i play zportal but not on regular) o yea and ill have to go to skulltag forum to see how to fiz that issue cause its still not working.
- Enjay
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Re: GZDoom v1.5.6 Fatal Error
GZDooom comes with some optional extra files: lights.pk3 and brightmaps.pk3. They contain dynamic light definitions and brightmaps. To use these the features must be enabled in the menu and the relevant file must be loaded. They do not load by default. If you want to have the features loaded every time you play, check out [zwiki]How_to_autoload_files[/zwiki] on the ZDoom wiki.
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Re: GZDoom v1.5.6 Fatal Error
oh thx ill go try that stuff out
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Re: GZDoom v1.5.6 Fatal Error
yay thx so much it works case closed! ( now to find out the issue with skulltag)
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Re: GZDoom v1.5.6 Fatal Error
o yea before you go plz tell me hot to post the issue on skulltag forum (or just tell me how to fix it even know i know you guys dont have anything to do with skulltag)
- Gez
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Re: GZDoom v1.5.6 Fatal Error
What issue? If OpenGL works in GZDoom now that you've updated your drivers, then it should also work in Skulltag.
If you're talking about the dynamic lights, then are included in skulltag.pk3 and loaded by default (contrarily to GZDoom).
If you're talking about the dynamic lights, then are included in skulltag.pk3 and loaded by default (contrarily to GZDoom).
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Re: GZDoom v1.5.6 Fatal Error
its a blank screen but i can still hear and it has the load up error
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Re: GZDoom v1.5.6 Fatal Error
well very fatal error when i click new game and level (i cant see the new game and level words i just choose them cause i remember them)
- Gez
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Re: GZDoom v1.5.6 Fatal Error
Okay, try to be more descriptive. The blank screen is happening with Skulltag and not GZDoom, right?
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Re: GZDoom v1.5.6 Fatal Error
o yea and when i put skulltag.pk3 in the autoload i get an error so idk whats wrong with meh open gl 4 skulltag opengl is awesome so i wanna use it while playing online too
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Re: GZDoom v1.5.6 Fatal Error
oh nvm it is leaded by default but im still getting an error 4 skulltag
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Re: GZDoom v1.5.6 Fatal Error
and yea i no it doesnt have nothing to do with gzdoom but still i wanna play strnghld with opengl effects cause most of the floors are invisible since im in software mode
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Re: GZDoom v1.5.6 Fatal Error
yea not gzdoom only in skulltag gzdoom works perfectly in opengl