GZDoom v1.5.6 Fatal Error

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Moderator: Graf Zahl

ead999
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Re: GZDoom v1.5.6 Fatal Error

Post by ead999 »

ok ill update the driver and see what i get
ead999
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Joined: Wed Apr 11, 2012 3:27
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Re: GZDoom v1.5.6 Fatal Error

Post by ead999 »

well graf i have no idea whats happening i never ever had this error before
ead999
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Re: GZDoom v1.5.6 Fatal Error

Post by ead999 »

seems like it works but before this case is closed i need you to tell me how to put dynamic light on the armor and health bonuses and stuff like that. (i do have full dynamic light when i play zportal but not on regular) o yea and ill have to go to skulltag forum to see how to fiz that issue cause its still not working.
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Enjay
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Re: GZDoom v1.5.6 Fatal Error

Post by Enjay »

GZDooom comes with some optional extra files: lights.pk3 and brightmaps.pk3. They contain dynamic light definitions and brightmaps. To use these the features must be enabled in the menu and the relevant file must be loaded. They do not load by default. If you want to have the features loaded every time you play, check out [zwiki]How_to_autoload_files[/zwiki] on the ZDoom wiki.
ead999
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Re: GZDoom v1.5.6 Fatal Error

Post by ead999 »

oh thx ill go try that stuff out
ead999
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Re: GZDoom v1.5.6 Fatal Error

Post by ead999 »

yay thx so much it works :D case closed! ( now to find out the issue with skulltag)
ead999
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Joined: Wed Apr 11, 2012 3:27
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Re: GZDoom v1.5.6 Fatal Error

Post by ead999 »

o yea before you go plz tell me hot to post the issue on skulltag forum (or just tell me how to fix it even know i know you guys dont have anything to do with skulltag)
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Gez
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Re: GZDoom v1.5.6 Fatal Error

Post by Gez »

What issue? If OpenGL works in GZDoom now that you've updated your drivers, then it should also work in Skulltag.

If you're talking about the dynamic lights, then are included in skulltag.pk3 and loaded by default (contrarily to GZDoom).
ead999
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Re: GZDoom v1.5.6 Fatal Error

Post by ead999 »

its a blank screen but i can still hear and it has the load up error
ead999
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Re: GZDoom v1.5.6 Fatal Error

Post by ead999 »

well very fatal error when i click new game and level (i cant see the new game and level words i just choose them cause i remember them)
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Gez
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Re: GZDoom v1.5.6 Fatal Error

Post by Gez »

Okay, try to be more descriptive. The blank screen is happening with Skulltag and not GZDoom, right?
ead999
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Re: GZDoom v1.5.6 Fatal Error

Post by ead999 »

o yea and when i put skulltag.pk3 in the autoload i get an error so idk whats wrong with meh open gl 4 skulltag :( opengl is awesome so i wanna use it while playing online too
ead999
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Re: GZDoom v1.5.6 Fatal Error

Post by ead999 »

oh nvm it is leaded by default but im still getting an error 4 skulltag
ead999
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Re: GZDoom v1.5.6 Fatal Error

Post by ead999 »

and yea i no it doesnt have nothing to do with gzdoom but still i wanna play strnghld with opengl effects cause most of the floors are invisible since im in software mode
ead999
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Re: GZDoom v1.5.6 Fatal Error

Post by ead999 »

yea not gzdoom only in skulltag gzdoom works perfectly in opengl
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