Colored Fog Issues
Posted: Mon Apr 23, 2012 21:36
Semi-crossposted from ZDoom forum, as GL has a few different issues here.
Noted problems:
Noted problems:
- 3D sector fog is too dark, as with ZDoom.
- The interior of the red area appears too "thin" for having 0 lighting (100% thickness).
- Inside the red area, the floor/ceiling are tinted for default lighting, not the sector's fog. Same for sprites (including HUD). All appear black.