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Minor discrepancy in automap

Posted: Sun Apr 29, 2012 1:55
by Gez
In ZDoom, fade effects are shown on the textured automap. In OpenGL, this doesn't happen. This simple test map illustrates this: in ZDoom, you can see the middle part pulsating from gray to green and back repeatedly.

Re: Minor discrepancy in automap

Posted: Sun Apr 29, 2012 8:37
by Graf Zahl
Due to the different workings of fog this comes as no surprise. Won't change.