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r1427(ish) Floatbob and Dynamic lights

Posted: Fri Jul 27, 2012 13:06
by Enjay
Just dropping this in here because it seems relevant, if not stricly a bug per se.

ZDoom, as most of us will know, has changed FLOATBOB so that it is purely a visual effect - the sprite moves but the underlying actor no longer does. This means that dynamic lights attached to floatbobbing actors no longer move up and down in time with the sprite.

From the ZDoom forum:
randi wrote:
Lars2500 wrote:Another thing that got broken with the new FLOATBOB behaviour is the dynamic lights in GZDoom.
That just means GZDoom needs to update the corresponding code for dynamic lights. It doesn't mean this is a broken change.

Re: r1427(ish) Floatbob and Dynamic lights

Posted: Fri Jul 27, 2012 13:37
by Gez
It's not so much "update" as "create"; I don't think dynamic lights ever cared about float bobbing.

Re: r1427(ish) Floatbob and Dynamic lights

Posted: Fri Jul 27, 2012 13:50
by Enjay
I guess they didn't have to: the actor moved so the light moved with it. Now the actor doesn't move (despite looking like it does), so the light doesn't move either.

Re: r1427(ish) Floatbob and Dynamic lights

Posted: Sat Jul 28, 2012 16:51
by Gez
Fixed in r1428.